Call of Arrow
A downloadable game for Windows
Overview
Call of Arrow is a first-person shooting game that which the player is an assassin using a bow.
The game is set on a military base theme. The player is required to complete the missions with the orders provided by the general.
Goals
The goal of the game is to eliminate all the enemies without alerting them.
Primary Loop
After the player aims the bow, he/she needs to calculate the intensity of the pull and shoot the arrow.
Once the arrow is fired, the camera will follow the arrow projectile until it hits the target.
Pillars
Easy to Play, Hard to Master
The game will focus on the accuracy and precision of the player's shots plus their reaction time
Fair and Balanced Challenge
We will be leveling the playing field by keep the target on a constant state of movement and keeping the player guess where it would pop up again
Spectatorship
As the game is based on the sport Archery, the watchability pillar is self-attached.
3 Cs
Character
The character for the game would be a Bow
Camera
The main camera is set to a first-person perspective.
Controls
Left Click – Shoot
Right Click – Charge the arrow
WASD - Movement
Space – Rest Arrow position
Credits
Aakash Bhagchadani
3D Artist, Bow and Arrow Model/Texture, Pause Menu, Lose/Win Menu Animations, Documentation
Gurpreet Obhan
Level Design
V.R. Siddarth
Programming, AI Behavior, Level 4 Design, Lighting
Oguz Bicer
Project Manager, Programmer, Game Logic, UI/UX Design, UI ANimations
External
Unreal Packs: Industry Props Pack 6, Modular Industrial Area, Mixamo Character Model.
Music: Basement Floor by Kevin Macleod, Kar Casey @WhiteBat Audio
Confluence Page: Click Link
Link to Group Trello Board:
https://trello.com/invite/b/htORMV5x/be41be2df1fafaab2441805c3bbe15dc/rgd2game1
Status | Released |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | AakashBhagchandani, Oguz Bicer, GurpreetObhan, Siddarth Vimala Ravindren |
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